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Fjordur

Caves

Everything you need to pick your next run, without opening the map. Sort by difficulty, then work down the list.

Difficulty

17 caves0 cleared

  • Caverns of Time

    Progression · Balheimr

    Easy
    No artifact
    Easy, 1 of 5

    Watch outReached through a portal in the water on the east side of Balheimr. Gravity is switched off inside, so you drift rather than walk. No hostile creatures at all, just the four glow pets and a good spread of Aberration-style resources.

  • Lindbjord Cave

    Progression · Vannaland

    Easy
    No artifact
    Easy, 1 of 5

    Watch outLarge, peaceful and around 20C, with tameable creatures throughout. Dire Bears are the only real danger and only if you crowd them. The Dimorphodon density is abnormally high, so a stray swing is the usual way a quiet visit goes wrong.

  • The Hidden Worlds

    Progression · Vannaland

    Easy
    No artifact
    Easy, 1 of 5

    Watch outNot a fight, a transport hub. The terminals inside teleport you to Asgard, Jotunheim and Vanaheim. On PvE official, in singleplayer, or with the traversal buff enabled you can skip it and hold reload on foot instead.

  • Hidden Grotto

    Underwater · Vannaland

    Moderate
    No artifact
    UnderwaterModerate, 2 of 5

    Watch outYou swim in through a tunnel at 39.75, 31.63 and surface inside a small circular cavern at a comfortable 25C. Aberrant Megalosaurus and Megalania are the only real threat. Four gas veins and most basic resources make it a quiet, well-hidden base spot.

  • Hidden Snowcave

    Underwater · Snaerheimr Mountains

    Moderate
    No artifact
    UnderwaterModerate, 2 of 5

    Watch outA small cave you can only reach by diving. Short swim, nothing exotic waiting, and the cold outside is more of a problem than anything inside.

  • The Golden Caverns

    Progression · Vannaland volcano

    Moderate
    No artifact
    Moderate, 2 of 5

    Watch outA small volcanic cave with an unusually good density of loot drops for its size, which is why players bother with it. No artifact and no puzzle.

  • The Overgrown Grave

    Progression · Vannaland

    Moderate
    No artifact
    Moderate, 2 of 5

    Watch outA short descent that exists mainly to reach the Broodmother Lysrix terminal at 54.5, 65.3. The cave itself is unremarkable; the thing at the bottom is not.

  • Bear Caverns

    Progression · Vannaland

    Challenging
    Artifact Artifact of the StrongUnlocks Megapithecus
    Challenging, 3 of 5

    Watch outLarge, multi-level and mostly lit by glowing crystals and skylights. Dire Bears are the name and the problem. One side room holds harvestable bee hives guarded by Araneo and Titanoboa, and past it a crouch-only chamber with no spawns and a good pile of crates.

  • Drengrheimr

    Progression · Snaerheimr Mountains

    Challenging
    Artifact Artifact of the HunterUnlocks Broodmother Lysrix
    Challenging, 3 of 5

    Watch outThe entrance is a temple in the mountains and the way down is a well you jump into. The whole cavern is lit, so visibility is fine, but the fall damage at the bottom is not. Piranha, Megalosaurus and Onyc inside, and a Sarco can rarely spawn in the entry pool.

  • Molten Caverns

    Progression · Vannaland

    Challenging
    Artifact Artifacts of the Clever and the PackUnlocks Broodmother Lysrix and Megapithecus
    Challenging, 3 of 5

    Watch outTwo artifacts in one lava-filled chain of chambers. Onyc are the main threat and the lava is the main killer. The first room is the awkward one; everything after it opens out. Look for the big orange crystals at the entrance, they are easiest to spot at night.

  • Mount Doom Caverns

    Progression · Balheimr

    Challenging
    Artifact Artifact of the ImmuneUnlocks Dragon
    Challenging, 3 of 5

    Watch outStructurally the easiest artifact cave on Fjordur, with a wide entrance and a direct route. The catch is level: creatures here spawn far above the map average, and the Desmodus population makes getting dismounted a real risk.

  • The Forgotten Caverns

    Underwater · Vardiland

    Challenging
    Artifact Artifact of the CunningUnlocks Beyla
    UnderwaterChallenging, 3 of 5

    Watch outYou swim in, surface in a basin, and walk the rest. The short tunnel to the artifact at 73.8, 71.6 is trapped with a spiked trench and then pressure plates that fire darts. Megalosaurus, Titanoboa and Araneo hold the main chambers.

  • Mariana Caverns

    Underwater · Northwest Ocean

    Hard
    Artifact Artifact of the DevourerUnlocks Hati and Skoll
    UnderwaterHard, 4 of 5

    Watch outA long single tunnel, so you cannot get lost, but it is packed with creatures that reach level 300 and the cold is constant. Electrophorus and Megalodon are the most common problems, with Cnidaria and Dunkleosteus behind them.

  • The Frozen Fortress

    Progression · Snaerheimr Mountains

    Hard
    Artifact Artifact of the SkylordUnlocks Dragon
    Hard, 4 of 5

    Watch outMostly a straight path with a nasty tail. Past the main chamber comes a series of jumps where missing one is instant death in the pits below. Purlovia ambush from the floor and Dire Polar Bears and Direwolves patrol. Drops off the main path can be reached but not walked back up.

  • The Snakepit

    Progression · Bolbjord

    Hard
    Artifact Artifact of the BruteUnlocks Steinbjorn
    Hard, 4 of 5

    Watch outToxic air plus 40C heat, so the gas mask is not optional. Leeches infest the mushroom area, Electrophorus own the connecting water tunnel and Arthropleura are everywhere. Keep left at the only fork; the right branch is a water tunnel with runes and crates but no artifact.

  • The Throat of Flames

    Progression · Balheimr Trench

    Hard
    No artifact
    Hard, 4 of 5

    Watch outAt the far bottom of the Balheimr Trench, inside the volcano, and inhabited by Fire Wyverns. The heat alone will kill you in poor armor. The reason to come is the Magmasaur nests.

  • Nidisheim Depths

    Underwater · Vardiland

    Brutal
    Artifact Artifact of the MassiveUnlocks Fenrisulfr
    UnderwaterBrutal, 5 of 5

    Watch outFour phases: an underwater entrance, a long vertical climb, a fighting chamber, then a maze. The maze has two sections, each with four coloured statues carrying numbers that give the order to press the buttons at the end. Get the order wrong and it spawns a trap. Pressure plates and instant-death pitfalls run throughout.