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Valguero

Caves

Everything you need to pick your next run, without opening the map. Sort by difficulty, then work down the list.

Difficulty

9 caves0 cleared

  • Teruki Falls Cave

    Progression · Eastern Jungle

    Easy
    No artifact
    Easy, 1 of 5

    Watch outA small waterfall cave in the jungle with no artifact and no real threat. Worth knowing about as a shelter or a small base spot rather than a run.

  • Crag Artifact Cave

    Progression · White Cliffs

    Moderate
    Artifact Artifact of the CragUnlocks Manticore
    Moderate, 2 of 5

    Watch outA short unnamed cave under the chalk country holding one of the three Manticore artifacts. Nothing here is unusual for Valguero, which makes it one of the easier tribute runs on the map.

  • Cunning Artifact Cave

    Progression · Northwest Highlands

    Moderate
    Artifact Artifact of the CunningUnlocks Dragon
    Moderate, 2 of 5

    Watch outAnother short unnamed artifact cave, this one in the northwest. The artifact sits a little way in at 14.5, 26.3. Standard cave wildlife, no traps and no environmental damage.

  • The Emerald Forest

    Progression · Emerald Forest

    Moderate
    No artifact
    Moderate, 2 of 5

    Watch outA large underground forest that looks and behaves like Aberration, and the reason Aberrant creatures exist outside that map. Safe by Valguero standards. It is also the doorway to The Unknown, so do not wander too deep without a hazard suit.

  • The Great Trench

    Progression · Northern Wyvern Trench

    Challenging
    Artifact Artifact of the SkylordUnlocks Dragon
    Challenging, 3 of 5

    Watch outThe surface trench is frozen and full of Ice Wyverns. Drop into the cave system at either end and it flips to 32-52C with lava running through it and Fire Wyverns nesting. The artifact is on a small island at the bottom of the largest chamber.

  • The Abyss

    Underwater · The Abyss

    Hard
    No artifact
    UnderwaterHard, 4 of 5

    Watch outA huge underground ocean with the usual deep-sea roster and almost no visibility, so things reach you before you see them. The deep-sea crates are the reason to go. Building down here counts as a cave, so structures take 5x damage.

  • The Lair

    Progression · Southern Redwoods

    Hard
    Artifact Artifacts of the Strong, the Immune and the PackUnlocks Broodmother Lysrix
    Hard, 4 of 5

    Watch outPlayers call it Spider Cave. A Broodmother nests on the ramp outside the entrance, though you can slip past her into the trench. Wild levels run at triple the usual cap, up to about 450 on default settings. Two chokepoints split the cave, and most mounts cannot get past the second one.

  • The Lost Temple

    Progression · Eastern Jungle

    Hard
    Artifact Artifacts of the Brute and the DevourerUnlocks Megapithecus
    Hard, 4 of 5

    Watch outLong rather than lethal, until the last chamber. The pits around the Artifact of the Devourer deal 1000 damage a second to anything that falls in, and the climbing sections there are finicky enough that a slip is usually a death plus an unrecoverable corpse. Budget an hour and a half for a first run.

  • The Unknown

    Progression · Aberration Trench

    Brutal
    Artifact Artifact of the GatekeeperUnlocks Manticore
    Brutal, 5 of 5

    Watch outYou reach it through the Emerald Forest, and the entrances are genuinely hard to find; 38, 57 is the one that admits most tames. Part of the underground is clean and part is irradiated, and there is no warning line between them. Creature density is low but everything you do meet wants to kill you.