Valguero
Caves
Everything you need to pick your next run, without opening the map. Sort by difficulty, then work down the list.
9 caves0 cleared
- Easy
Teruki Falls Cave
Progression · Eastern Jungle
No artifactEasy, 1 of 5Watch outA small waterfall cave in the jungle with no artifact and no real threat. Worth knowing about as a shelter or a small base spot rather than a run.
- Moderate
Crag Artifact Cave
Progression · White Cliffs
Artifact Artifact of the CragUnlocks ManticoreModerate, 2 of 5Watch outA short unnamed cave under the chalk country holding one of the three Manticore artifacts. Nothing here is unusual for Valguero, which makes it one of the easier tribute runs on the map.
- Moderate
Cunning Artifact Cave
Progression · Northwest Highlands
Artifact Artifact of the CunningUnlocks DragonModerate, 2 of 5Watch outAnother short unnamed artifact cave, this one in the northwest. The artifact sits a little way in at 14.5, 26.3. Standard cave wildlife, no traps and no environmental damage.
- Moderate
The Emerald Forest
Progression · Emerald Forest
No artifactModerate, 2 of 5Watch outA large underground forest that looks and behaves like Aberration, and the reason Aberrant creatures exist outside that map. Safe by Valguero standards. It is also the doorway to The Unknown, so do not wander too deep without a hazard suit.
- Challenging
The Great Trench
Progression · Northern Wyvern Trench
Artifact Artifact of the SkylordUnlocks DragonChallenging, 3 of 5Watch outThe surface trench is frozen and full of Ice Wyverns. Drop into the cave system at either end and it flips to 32-52C with lava running through it and Fire Wyverns nesting. The artifact is on a small island at the bottom of the largest chamber.
- Hard
The Abyss
Underwater · The Abyss
No artifactUnderwaterHard, 4 of 5Watch outA huge underground ocean with the usual deep-sea roster and almost no visibility, so things reach you before you see them. The deep-sea crates are the reason to go. Building down here counts as a cave, so structures take 5x damage.
- Hard
The Lair
Progression · Southern Redwoods
Artifact Artifacts of the Strong, the Immune and the PackUnlocks Broodmother LysrixHard, 4 of 5Watch outPlayers call it Spider Cave. A Broodmother nests on the ramp outside the entrance, though you can slip past her into the trench. Wild levels run at triple the usual cap, up to about 450 on default settings. Two chokepoints split the cave, and most mounts cannot get past the second one.
- Hard
The Lost Temple
Progression · Eastern Jungle
Artifact Artifacts of the Brute and the DevourerUnlocks MegapithecusHard, 4 of 5Watch outLong rather than lethal, until the last chamber. The pits around the Artifact of the Devourer deal 1000 damage a second to anything that falls in, and the climbing sections there are finicky enough that a slip is usually a death plus an unrecoverable corpse. Budget an hour and a half for a first run.
- Brutal
The Unknown
Progression · Aberration Trench
Artifact Artifact of the GatekeeperUnlocks ManticoreBrutal, 5 of 5Watch outYou reach it through the Emerald Forest, and the entrances are genuinely hard to find; 38, 57 is the one that admits most tames. Part of the underground is clean and part is irradiated, and there is no warning line between them. Creature density is low but everything you do meet wants to kill you.